

He’s depicted as a precocious and intelligent child, spending his time conducting scientific experiments and exploring the desert surrounding his home.

Atrus, the newborn from before, is now a young boy. It efficiently introduces Gehn and his callous, dispassionate manner, traits which will be critically important later.įollowing the prologue, the narrative skips forward a few years. It’s a good opening: cryptic, yet still intriguing enough to get the reader’s attention. He spurns his newborn son, storms in the direction of a volcano, and disappears. Gehn’s wife (here unnamed) has just died in childbirth and he’s distraught. The Book of Atrus opens with characters we’ve never seen before, Gehn and Anna. Video games aren’t the ideal medium for detailed storytelling, so novelizations like this one were critical to the expansion of the game’s universe. As the title suggests, the book is the story of Atrus, building upon from what little we learned of him in Myst while simultaneously setting the stage for the next game, Riven. It is only after a disagreement when Atrus is imprisoned by Gehn that he realises there is a dark side to the Art and one which his father intends to use to bring the power he craves.While Myst: The Book of Atrus may not stand as a classic of speculative fiction, in the context of the series it performs exceptionally well. Gehn has taken him from an idyllic life with his grandmother to a dark subterranean land, an ancient maze of rooms and tunnels that once housed a thriving civilisation, where he must begin his initiation into The Art. For him, Myst is the only refuge from his vicious father Gehn, from whom he has inherited the gift and from whom he must escape to preserve it.

Myst is the creation of one man, Atrus, who has a powerful gift shared by few: he possesses the Art, the ability to conjure new worlds out of words. The island of Myst is like no place you've ever seen before, but will remind you of somewhere you may have visited in your imagination: an eerily deserted landscape of wide vistas, soaring evergreens, and imposing seemingly-deserted buildings, where the silence is broken only by the rhythmic lapping of the waves on Myst's craggy shoreline.īut once there was life here.
